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User Experience
User flow exercise
User flow:
Expat using Google Translate
This user flow is based on a scenario where an English speaking person (expat), would like to order a beer at a Dutch bar.

This person of course can order their beer in English, which most of the time is no problem in The Netherlands. But sometimes you still can encounter a situation where the other person (in this case a bar tender) doesn't speak and understand English. Or it could be that you would like to learn the language by ordering in Dutch. In those last two cases you could use Google Translate to help you out!

All these options within this scenario are integrated in
this user flow, and will all lead the Expat to success (ordering a beer)!
Interaction Station
Physical Interface: Arduino
User testing
What to test and finding testers
Preparing user tests
Message to students
Message to friends
User tests
Backpack with essentials
X-Point sign
What is provided in the clipboard (map is not created yet)
Score board: before
Score board: during
Score board: after
Puzzle 1: Rules and start
During puzzling
Final time
First test round (with my mother)
Puzzle 2: Rules and start
During puzzling
Final time
Puzzle 3: Rules and start
During puzzling
Final time
Second test round (with my father)
Puzzle 1: Rules and start
(no changes)
During puzzling
(added option for hint)
Final time
Puzzle 2: Rules and start
(took a rule away)
During puzzling
(added option for hint)
Final time
Puzzle 3: Rules and start
(no changes)
During puzzling
(added option for hint)
Final time
What is provided in the binder
Back story
Game manual
Envelopes and cards of one round
Some photos from game 1 during the test
Some photos from game 2 during the test
What is provided in the binder
Back story
Game manual
What is provided in the binder
Back story
Game manual
'All animal' sheet: front
'All animal' sheet: back
Some photos from game 2 during the test